Applying Kahoot! In Teaching Vocabulary To High School Students:

A Case Study In Duc Trong

Authors

  • Tu Nhu Hoai Dang Author

DOI:

https://doi.org/10.60087/ijls.v1.n1.007

Keywords:

English Vocabulary, Kahoot! , Technology Integration

Abstract

This research explores the application of Kahoot!, a game-based learning platform, in enhancing vocabulary acquisition for high school students in Duc Trong Province, Vietnam. The study investigates how this digital tool impacts student motivation, engagement, and overall vocabulary retention. Seventy 10th-grade students participated in the study, and data were collected through interviews and surveys to assess their experiences with the platform. The findings indicate that although participation was initially inconsistent, the majority of students reported increased interest in vocabulary learning when using Kahoot!. The platform was particularly effective in fostering student interaction, focus, and healthy competition, which contributed to improved learning outcomes. The study highlights that the integration of digital games into classroom teaching can positively influence student engagement and motivation, especially when teaching vocabulary. Kahoot! allows for real-time feedback, interactive quizzes, and the use of multimedia elements, all of which contribute to a more dynamic and enjoyable learning experience. Furthermore, the study emphasizes that the platform promotes a lively and inclusive classroom environment, where students feel more comfortable participating in discussions and vocabulary activities. The research concludes by recommending the adoption of digital tools like Kahoot! to enhance student-centered learning, particularly in language instruction. The positive correlation between Kahoot! and vocabulary retention suggests that game-based learning can be an effective teaching method in fostering active participation and improving educational outcomes. This study provides insights into how digital games can transform traditional learning approaches, making them more engaging and effective for students in the context of language education.

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Published

2024-03-15

How to Cite

Applying Kahoot! In Teaching Vocabulary To High School Students:: A Case Study In Duc Trong. (2024). The International Journal of Language Studies (ISSN : 3078 - 2244), 1(1), 71–78. https://doi.org/10.60087/ijls.v1.n1.007

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