ENHANCING VOCABULARY RETENTION THROUGH GAMIFIED LEARNING: EVIDENCE FROM VIETNAMESE EFL SECONDARY CLASSROOMS
DOI:
https://doi.org/10.60087/ijls.v2.n2.011Keywords:
Gamification, vocabulary retention, EFL, secondary school, quasi-experimental designAbstract
This study investigates the impact of gamified vocabulary education on vocabulary memory among Grade 7 EFL students in a Vietnamese secondary school. Conventional rote learning techniques rarely guarantee long-term retention, even if they frequently result in short-term memory. This study examines whether gamification enhances the long-term memory consolidation of lexical items by integrating constructivism, behaviorism, self-determination theory, and cognitive load theory. With 55 students split into an experimental group (n = 29) and a control group (n = 26), a quasi-experimental design was used. Over the course of a 16-week semester, both groups studied the same target vocabulary; however, the experimental group utilized gamified activities, including Quizizz, Kahoot!, Wordwall, and Blooket, while the control group employed traditional note-taking and repetition techniques. The experimental group performed significantly better than the control group on both posttest and delayed posttest measures, as indicated by the results of paired-samples and independent-samples t-tests. According to these results, gamification enhances vocabulary acquisition right away and promotes long-term retention. The possibility of incorporating gamified technologies into EFL vocabulary training to enhance student learning outcomes is highlighted by its pedagogical implications. Future research directions and limitations are also covered.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Anh Nguyen Thi Chau, Dieu Luong Thi Huyen (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright: © The Author(s), 2024. Published by IJLS. This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited.